Immersive designer specializing in environments, art direction, and interaction design for VR
Producer & programmer for a VR design review app that yielded 13x cost savings
Producer & director for a cinematic trailer hyping an experimental new infrastructure venture
Producer & programmer for a residential VR walkthrough experience to augment tenant leasing
Producer for a portfolio walkthrough library built on Apple Vision Pro
Full-stack level production for experimental physics sandbox shooter & UGC platform
Level design lead and gameplay balancing for social VR shooter
Level design lead for the first “AAA VR FPS” and largest VR tournament prize pool to date
A full-body VR solver run entirely with procedural calculations
Programmer for VR hand gestures that help new users acclimate to VR controllers